A downloadable game

Download NowName your own price

Expanding TTRPGs beyond simple charisma and persuasion, these are tables for building conversations, as well as more advanced ideas about the skills and abilities associated with forming friendships.

My hope is to provide you some possible tools and information that will help you expand upon conversations and interactions with characters in TTRPGs. The ideas and information in this zine are meant to help with most types of TTRPGs, either providing you inspiration for what to say or a way to alter and tweak the TTRPG you are playing to help expand your dialogue options.

I developed this system of dialogue for TTRPGs and Journaling RPGs by studying the psychology of charisma and the archetypes from slice of life, romance, and cozy mysteries.

My goal with this book is to help you to think of new ways to play through dialogue in your campaigns. In many cases this can be used as a system neutral method, while in others it is designed to help you alter and adjust existing systems such as 5e, Pathfinder, etc. to better fit with the complexity of social situations that might arise or even be the center of the game. 


Download

Download NowName your own price

Click download now to get access to the following files:

dialogue 1'5.pdf 600 kB

Comments

Log in with itch.io to leave a comment.

(+1)

Hey tyhulse! 

I just wanted to say, I think this could be a really great system for most RPGs and not just cozy ones. Definitely a document I would adapt to introduce newbies to the hobby! That being said, I did notice some typos and layout issues that I think, if corrected, would make this much more readable. Would you be open to receiving suggestions? 

Again, thank you for creating this--it's a really great resource! 

(+1)

I love thoughts and feedback. That's why I post here. 

Hey, sorry it took so long to get back to you--been super busy! 

So I think the first thing is that there's a lot of information and I think it would be better laid out with properly formatted headers. Some paragraphs also jump off the line, like Allure and Wit on page 3, which can look very disorienting. 

Like I said, there is a lot of substance to this, and I honestly think you would be better served dividing your core concepts into proper chapters so we can pace ourselves instead of having one concept follow another immediately. 

While there are some grammatical and spelling errors, those are fixable in the long run and honestly I would first focus on getting it into a nice readable state by focusing on layout. That's my two cents for now--please let me know if you have any questions!