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Delve deep into the hollowed halls of magical learning, and corridors of intrigue filled halls and whispered about secret passages.

This is the definitive guide for Game Masters and Writers to create and populate a magical school. This book provides a framework for developing a campaign setting filled with strange mysteries and challenges.

Within these pages you’ll discover:

 Secret Chambers and Hidden Passages: Discover how secret chambers came lurk within you school.

 Faculty and Students: Populate your school with interesting and memorable characters.

 Classes and Courses: Craft courses that say something about the world your school is in.

 Festivals: It is the festivals and events that are among the most memorable aspects of magical schools. From sporting tournaments to feasts, discover many of the historical reasons why magical festivals were held and how they were celebrated.

 Familiar Spirits: Discover the folkloric magical creatures, their nature and purposes.

This is your guide to creating magical institutions that will inspire stories of wonder, danger, and discovery. 

At 118 pages, this book is a comprehensive guide to making schools. 

In addition, you will get the game Wander Witch, with numerous encounters for witches and a method of playing a slice of life witch game. 

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Click download now to get access to the following files:

Creating Magic Schools .pdf 3 MB
Wander Witch.pdf 5 MB

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