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The fate of the world so often henges on conversations in the castles, the taverns, and back rooms where deals are made, alliances forged, and rebellions stoked. 

Using psychology and character archetypes I have created a method of adjusting your TTRPG (Fatecore, Pathfinder, 5e, etc.) to make dialogue as dynamic and strategic as combat. I have already released this for those playing cozy games but have found that it works well for those who wish to play games laden with intrigue, espionage, and combat as well. 

My hope is to provide you with some possible tools and information that will help you expand upon conversations and interactions with characters in TTRPGs. The ideas and information in this zine are meant to help with most types of TTRPGs, either providing you inspiration for what to say or a way to alter and tweak the TTRPG you are playing to help expand your dialogue options.

 CREATOR'S NOTE:
This is a fairly new system so I'm open to feedback as I would like to continue to improve upon it. 


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Intrigue and Espionage 2.pdf 508 kB

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